THE PLAYER’S COMPANION / Grand Theft Auto VI
GTA VI map guide: six official Leonida regions
A source-led introduction to Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga.
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YOUR STARTING POINT
A source-led introduction to Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga.
What the official map material establishes
Rockstar names six regions. Its promotional material is not a complete coordinate database or a measured final gameplay map. We do not assign invented safehouse, collectible or weapon-spawn locations.
Vice City
The urban center is the returning setting, with beachfront and city life. Compare official screenshots rather than assuming GTA V street layouts carry over.
Leonida Keys
The island region is part of Jason’s background and Brian’s smuggling business. Rockstar calls this region Leonida Keys; use that official name.
Grassrivers
The wetlands form a distinct environment beyond the city. Wildlife in promotional material does not establish a hunting activity or collectible system.
Port Gellhorn
One of the named destinations beyond Vice City. Avoid treating fan reconstructions of its exact road network as a shipped map.
Ambrosia and Mount Kalaga
Both are officially named regions. Rockstar’s gallery provides visual context. No final area measurements or precise traversal times are claimed here.
Official gallery and community maps
Explore Rockstar’s People & Places. Fan maps can be interesting research, but they are reconstructions. Always check their evidence and revision date before using them as a guide. Return to the GTA VI hub for release information.
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