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THE PLAYER’S COMPANION / Grand Theft Auto VI

GTA VI map guide: six official Leonida regions

A source-led introduction to Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga.

Game guide / Beginner
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YOUR STARTING POINT

A source-led introduction to Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga.

What the official map material establishes

Rockstar names six regions. Its promotional material is not a complete coordinate database or a measured final gameplay map. We do not assign invented safehouse, collectible or weapon-spawn locations.

Vice City

The urban center is the returning setting, with beachfront and city life. Compare official screenshots rather than assuming GTA V street layouts carry over.

Leonida Keys

The island region is part of Jason’s background and Brian’s smuggling business. Rockstar calls this region Leonida Keys; use that official name.

Grassrivers

The wetlands form a distinct environment beyond the city. Wildlife in promotional material does not establish a hunting activity or collectible system.

Port Gellhorn

One of the named destinations beyond Vice City. Avoid treating fan reconstructions of its exact road network as a shipped map.

Ambrosia and Mount Kalaga

Both are officially named regions. Rockstar’s gallery provides visual context. No final area measurements or precise traversal times are claimed here.

Explore Rockstar’s People & Places. Fan maps can be interesting research, but they are reconstructions. Always check their evidence and revision date before using them as a guide. Return to the GTA VI hub for release information.

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